Loader

UI/UX

Several years ago I was asked to join a small team of developers to help concept and design a fun sports betting simulation game on the Facebook app platform. At the time Flash was sun setting for development of these types of games on the platform. We had to make the site with HTML5, CSS3, and JavaScript along with all the services the rest of the team were setting up. I worked with the team and designer to help get all the requirements and functionality into a small amount of real estate and have several layers of interactivity for all the data that potentially needed to be shared. We also wanted to have the site be visually engaging. First we came...

This project was one where we took over for another team. We had to have long communications and data to help come up with a tool that engineers would be able to access quickly and easily on a tablet. It was all new and evolving technology and concepts. This made the request to have this have several ways the project could adjust and still be approachable by the engineers. These wireframes represent the long-term vision for the interactive prototype and serve as the foundation upon which the proof of concept was built. The team expanded on the work of the AT&T team by utilizing the “ping-pong” chart concept for displaying call flow data as it moves through the 4G LTE Network....

[vc_row css_animation="" row_type="row" use_row_as_full_screen_section="no" type="full_width" angled_section="no" text_align="left" background_image_as_pattern="without_pattern"][vc_column][vc_column_text]This is an "oldie but goodie". This was a large project to research and prototype a potential collateral builder for software partner's to have available online. Our team reviewed the requirements and I created this wireframe and early comps. This was before there was any title of "UI/UX".